Torrent details for "Gaming the Real World 2016 1080p AMZN WEBRip AAC2 0 x264 QOQ ORA…" Log in to bookmark
Controls:
Category:
Language:
None
Total Size:
5.1 GB
Info Hash:
A7350830445EFBDD703B81CA56BDC9C8F4825153
Added By:
Added:
May 31, 2023, midnight
Stats:
| Update
Genres:
File | Size |
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Name
DL
Uploader
Size
S/L
Added
-
314.8 MB
[0
/
0]
2023-10-25
Uploaded by freecoursewb | Size 314.8 MB | Health [ 0 /0 ] | Added 2023-10-25 |
Title:
Genre:
Runtime:
1:13:00
Hours -
Rating:
6.5
Director:
Anders Eklund
Cast:
Emil Andersson, David Bergström, Biayna Bogosian…
Plot:
Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities. Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this "civic gamification" is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block'hood. How will our cities look in 20-100 years time?
Gaming the Real World
IMDB - https://www.imdb.com/title/tt6107570
NOTE
SOURCE: Gaming the Real World 2016 1080p AMZN WEBRip AAC2 0 x264 QOQ ORARBG
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GENERAL INFO
Genre:
Director: Anders Eklund
Stars: Emil Andersson, David Bergström, Biayna Bogosian
Plot: Can games change the world? With cities everywhere struggling to cope with the population growth that increased urbanisation brings, can video games be harnessed to help the residents, especially young people, take part in planning, and fixing their own cities. Today public spaces and entire cities are being designed, planned and played through the medium of games. The result of this "civic gamification" is that city architecture and urban planning is being democratized. Cities have become the ground zero for digital innovation and the debate about how our cities evolve has suddenly gone viral. We follow three game companies navigating the space where urban planning and gaming meet. Lydia Winters at the game developer Mojang, the creators of Minecraft, Paradox Interactive and the game Cities: Skylines and José Sanches and his indie game Block'hood. How will our cities look in 20-100 years time?
Included subtitles
English
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COVER
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MEDIAINFO
None