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English
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708.9 KB
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Oct. 28, 2023, 7 p.m.
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Masters of Doom: David Kushner.pdf | 708.9 KB |
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NOTE
SOURCE: Masters of Doom eBook How Two Guys Created an Empire and Transformed Pop Culture
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COVER
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MEDIAINFO
In the middle of 1995 I was building myself a PC, but not any PC but a powerful one with an incredible big, one gigabyte hard disk connected through a super speed SCSII card, a lot of RAM and a cutting-edge graphics card. Besides the thrill to build a powerful computer by myself, the expectations of what I will be able to do was really stimulating. Yes, one of the motivations was to be able to play the new game of id Software, Quake. And that was just the first PC I built in order to keep the pace of id games. Not that I was a video game addict but I was really fascinated with the technology, the immersive illusion of virtual reality I felt when playing the previous game, Doom, even with its crude unrealistic graphics. And with Quake, I can't and should ignore the hours I spent playing by myself and with friends in tournaments and team playing through the Internet. That was a lot of time of my youth but without a written history I could feel that it was like a dream. Fortunately, David Kushner did it with this book.
Long and well-researched account of an important part of the history of the subculture of violent and high tech video games and their creators, their lives, failures and technological adventures. I really enjoyed this reading and I recommend it not only for those who lived part of this recent history but for everyone who want to learn about this important subculture.