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Language:
None
Total Size:
3.8 GB
Info Hash:
549B1E88322BCAC55693D47587F008746C0DE38C
Added By:
Added:
July 25, 2026, 5:27 p.m.
Stats:
|
(Last updated: July 25, 2026, 5:27 p.m.)
| File | Size |
|---|---|
| ['Nightmare Frontier.zip'] | 0 bytes |
Name
DL
Uploader
Size
S/L
Added
-
101.0 KB
[162
/
21]
2026-07-25
| Uploaded by anonymous | Size 101.0 KB | Health [ 162 /21 ] | Added 2026-07-25 |
NOTE
SOURCE: Nightmare Frontier – v1.0.0.1607
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COVER

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MEDIAINFO
Nightmare Frontier – v1.0.0.1607
https://i.ibb.co/7thG7tnf/shot-1-jpg.jpg
https://i.ibb.co/zh54BYvV/shot-2-jpg.jpg
https://i.ibb.co/q3xVcxXL/shot-3-jpg.jpg
https://i.ibb.co/v4Md7JWQ/shot-4-jpg.jpg
https://i.ibb.co/YF4fqpMt/shot-5-jpg.jpg
**Features**
- Game version: v1.0.0.1607
- 100% Lossless & MD5 Perfect: all files are identical to originals after installation
- NOTHING ripped, NOTHING re-encoded
- Significantly smaller archive size (compressed from 5.7 to 3.8 GB)
- Installation takes 1-3 minutes (depending on your system)
- After-install integrity check so you could make sure that everything installed properly
- HDD space after installation: 6.2 GB
- Language can be changed in game settings
- uses XTool library by Razor12911
- At least 2 GB of free RAM (inc. virtual) required for installing this
**Game Description**
It all begins with a newspaper ad, promising a new gold rush – a ruined City full of riches, free
for the taking. Behind the ad stands Doc, a snake-oil genius with blueprints to harness the
Nightmare and use it to power a new future. District by District, the story unravels what Doc is
actually building and what the hell is going on here. Every Scavenger rescued on a raid carries one
of 16 Fears. Each Fear attracts its own Dreadweaver – that’s what the locals call these Fears
incarnate – from spiders packing six six-shooters to creepy puppets coming at you with scissors.
Picking who joins the next raid decides which monsters and hazards the crew will face, and what
resources they will harvest from carcasses. Shootouts are turn-based, vicious and fully
deterministic: no dice rolls, no hit chances. Every fight plays like a puzzle with guns on a
battlefield packed with interactables and hazards. Ricochet a bullet off a milk can, shove a beast
into a burning stove, push another into your partner’s line of fire, then chain your kills to keep
the turn going. The gap between losing your whole crew and clearing the board in a single turn comes
down to how you read the battlefield: it’s a weapon of its own, if you’re clever enough to aim it.
Experience a genre-defining combination of turn-based tactical combat and high risk-high reward
gameplay loop of Extraction Shooters. City Districts are infinite, randomly generated and full of
dangers and opportunities alike – map nodes lead to combats, useful facilities, altering anomalies
and quests. Going deeper raises the Nightmare Level making the fights harder, but the loot more
valuable. Backpack space is limited and falling in battle means losing everything – decide when to
push your luck and venture deeper for better loot and when to return to the Hideout with what you
have. Cowardice rarely pays the bills, but you cannot enjoy your gains when you are dead. Haul the
winnings – weapons, gear, Nightmare Essence and monster parts – back to the Hideout, the only
Nightmare-proof corner of the City. Combine harvested eyes, teeth and spines with ordinary junk and
ideas ahead of their time to upgrade your reason-defying equipment. Expand the four unlock trees of
the Compounds, nightmarize your crew’s combat style and appearance – and unlock new ways to send the
monsters back to the hells they crawled out of. Between raids, the Hideout is yours to run. Manage
the roster, upgrade equipment, unlock new Compounds and build the loadout for the next Raid: the
right gear against the right prey is the difference between a payday and a funeral. The game enters
1.0 launch featuring 16 Fears and Enemies, 80+ upgradable Items, 30+ Interactables and Hazards, 4
playable character Classes, 4 Unlock Trees, 4 Districts and 8 unique Tactical Objectives. Wrapped up
into an endless, procedurally-generated Nightmare
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